Sonoglyph
A turn-based ambient/noise descent. You and the Hermes Agent sculpt the piece together. Kimi reads the log and writes a poetic field journal plus an ASCII glyph. The whole thing is recorded, pinned to IPFS, and minted on Monad mainnet with the glyph rendered fully on-chain.
Where to start
Section titled “Where to start” What is Sonoglyph The pitch in 60 seconds — what you do, who Hermes is, why the output is unique per session.
How a descent works The six stages of a single descent: pairing → begin → 15 turns → fade → Kimi → mint.
Architecture Frontend, bridge/proxy, MCP, and contract — what runs where, and the flow between them.
Per-session randomization Why no two descents sound the same. 96 (root, mode) starting points, plus per-layer pitch picking.
The agent The MCP tool surface Hermes uses and how it reasons about pitch in the descent's key.
Artifacts (Kimi) Journal generation rules and the best-of-3 glyph scoring pipeline.
Built for the Hermes Agent Creative Hackathon
Section titled “Built for the Hermes Agent Creative Hackathon”Submission for the Hermes Agent Creative Hackathon (Nous Research × Kimi). The agent the player hears is their own Hermes, running locally on their machine, talking to the bridge over MCP. There is no server-side LLM call during gameplay.
- Live: sonoglyph.xyz
- Chain: Monad mainnet (143)
- Source: github.com/discodirector/sonoglyph